Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adapting a basic material from Specular setup to Metallic


For a better understanding of the differences between Metallic and Specular workflows, we will modify the Albedo and Specular/Smoothness maps that are used on a Specular setup material, in order to adapt them to the Metallic workflow. The material to be generated will feature both metallic and non-metallic parts, with various smoothness levels.

Getting ready

For this recipe, we have prepared a Unity package containing a battery model and its original material (made with Standard Shader—Specular setup). The package includes two image files for the original Albedo and Specular/Smoothness maps which, throughout the recipe, should be adapted for use with the Metallic setup. The package is available in the 1362_04_02 folder.

How to do it...

To create a basic material, follow these steps:

  1. Import the battery_prefab Unity package into a new project.

  2. From the Project view, select the battery_prefab element. Then, from Inspector, access its material...