Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Highlighting materials at mouse over


Changing the color of an object at runtime can be a very effective way of letting players know that they can interact with it. This is very useful in a number of game genres, such as puzzles and point-and-click adventures, and it can also be used to create 3D user interfaces.

Getting ready

For this recipe, we'll use objects created directly in Unity. Alternatively, you can use any 3D model you like.

How to do it...

To highlight a material at mouse-over, follow these steps:

  1. Create a new 3D project, and add a Cube to the scene (from the Hierarchy view, navigate to Create | 3D Object | Cube).

  2. From the Project view, click the Create drop-down menu and choose Material. Name it HighlightMaterial.

  3. Select HighlightMaterial, and, from the Inspector view, change its Albedo color to gray (R: 135, G: 135, B: 135), its Emission intensity to 1, as shown in the screenshot below, and it's Emission color to R: 1, G: 1, B: 1:

  4. Assign HighlightMaterial to the Cube that you previously...