Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Fading the transparency of a material


In this recipe, we will create an object that, once clicked, fades out and disappears. However, the script will be flexible enough to allow us adjust the initial and final alpha values. Plus, we will have the option of making the object self-destructible when turned invisible.

How to do it...

Follow these steps:

  1. Add a Sphere to your scene by accessing the GameObject | 3D Object | Sphere menu.

  2. Select the Sphere and make sure it has a collider (if you are using a custom 3D object, you might have to add a collider through the Components | Physics menu).

  3. Create a new material. The easiest way to do that is to access the Project view, click the Create drop-down menu, and choose Material.

  4. Rename your new material. For this example, let's call it Fade_MAT.

  5. Select your material. From the Inspector view, use the drop-down menu to change its Rendering Mode to Fade:

    Tip

    The Fade rendering mode is specifically designed for situations like this. Other rendering modes, such...