Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Playing videos inside a scene


TV sets, projectors, monitors.... If you want complex animated materials in your level, you can play video files as texture maps. In this recipe, we will learn how to apply a video texture to a cube. We will also implement a simple control scheme that plays or pauses the video whenever that cube is clicked on.

Getting ready

Unity imports video files through Apple Quicktime. If you don't have it installed in your machine, please download it at http://www.apple.com/quicktime/download/.

Also, if you need a video file to follow this recipe, please use the videoTexture.mov included in the folder 1632_04_08.

How to do it...

Follow these steps:

  1. Add a cube to the scene through the GameObject | 3D Object | Cube menu.

  2. Import the provided videoTexture.mov file.

  3. From the Project view, use the Create drop-down menu to create a new Material. Rename it Video_MAT and, from the Inspector view, change its Shader to Unlit/Texture:

  4. Apply videoTexture to the texture slot of Video_MAT by...