Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Conclusion


This chapter has covered a number of techniques used to create, often manually and sometimes automatically, texture maps that are capable of giving distinctive features to materials. Hopefully, you are now more confident about working with Unity's new Physically-Based Shading, which is capable of understanding differences between available workflows, is aware of the role of each material property, and is ready to make better-looking materials for your games. We have also explored ways of changing the properties of materials during runtime by accessing an object's material via script.

Resources

Physically-Based Rendering is a complex (and current) topic, so it's a good idea to study it a bit by familiarizing yourself with the tools and concepts behind it. To help you with this task, we have included a non-exhaustive list of resources below that you should take a look at.

References

Here's a list of interesting, detailed material on Physically-Based Rendering (within and outside Unity...