Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Switching between multiple cameras


Choosing from a variety of cameras is a common feature in many genres: racing, sports, tycoon/strategy, and many others. In this recipe, you will learn how to give players the ability to choose from many cameras by using their keyboards.

Getting ready

For this recipe, we have prepared the BasicScene Unity package containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To implement switchable cameras, follow these steps:

  1. Import the BasicScene package into a new Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.

  3. Add two more cameras to the scene through the Create drop-down menu on top of the Hierarchy view (Create | Camera). Rename them cam1 and cam2.

  4. Change the cam2 camera's position and rotation so that it won't be identical to cam1.

  5. Create an Empty GameObject by navigating to the Create drop-down menu on top of the Hierarchy view (Create...