Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Organizing States into Sub-state Machines


Whenever the Animator area gets too cluttered, you can always think of organizing your Animation States into Sub-State Machines. In this recipe, we will use this technique to organize animation states for turning the character. Also, since the provided animation clips do not include Root Motion, we will use the opportunity to illustrate how to overcome the lack of Root Motion via script, using it to turn the character 45 degrees to the left and right.

Getting ready

For this recipe, we have prepared a Unity Package named Turning, containing a basic scene that features an animated character. The package can be found inside the 1362_07_04 folder, along with animation clips called Swat@turn_right_45_degrees.fbx and Swat@turn_left.fbx.

How to do it...

To apply Root Motion via script, please follow these steps:

  1. Create a new project and import the Turning Unity Package. Then, from the Project view, open the mecanimPlayground level.

  2. Import the Swat@turn_right_45_degrees...