Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing destinations – find the nearest (or a random) spawn point


Many games make use of spawn points and waypoints. This recipe demonstrates two very common examples of spawning—the choosing of either a random spawn point, or the nearest one to an object of interest (such as the Player's character), and then the instantiation of an object at that chosen point.

Getting ready

This recipe builds upon the previous recipe. So, make a copy of this project, open it, and then follow the next steps.

How to do it...

To find a random spawn point, follow these steps:

  1. Create a Sphere sized as (1,1,1) at (2,2,2) position, and apply the m_red Material.

  2. Create a new Prefab named Prefab-ball, and drag your Sphere into it (and then delete the Sphere from the Hierarchy panel).

  3. Create a new capsule object named Capsule-spawnPoint at (3, 0.5, 3), give it the tag as Respawn (this is one of the default tags that Unity provides).

    Note

    For testing, we'll leave these Respawn points visible. For the final game, we'll then...