Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing destinations – respawn to the most recently passed checkpoint


A checkpoint usually represents a certain distance through the game (or perhaps a track) in which an agent (user or NPC) has succeeded reaching. Reaching (or passing) checkpoints often results in bonus awards, such as extra time, points, ammo, and so on. Also, if a player has multiple lives, then often a player will be respawned only back as far as the most recently passed checkpoint, rather than right to the beginning of the level.

This recipe demonstrates a simple approach to the checkpoints, whereby once the player's character has passed a checkpoint, if they die they are moved back only to the most recently passed checkpoint.

Getting ready

This recipe builds upon the player-controlled 3D cube Unity project that you created at the beginning of this chapter. So, make a copy of this project, open it, and then follow the steps for this recipe.

How to do it...

To have the respawn position upon losing a life change depending...