Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Waiting for audio to finish playing before auto-destructing an object


An event may occur (such as an object pickup or the killing of an enemy) that we wish to notify to the player by playing an audio clip, and an associated visual object (such as an explosion particle system, or a temporary object in the location of the event). However, as soon as the clip has finished playing, we will wish for the visual object to be removed from the scene. This recipe provides a simple way to link the ending of a playing audio clip with the automatic destruction of its containing object.

Getting ready

Try this with any audio clip that is a second or more in duration. We have included the engineSound audio clip inside the 1362_09_04 folder.

How to do it...

To wait for audio to finish playing before destroying a GameObject, follow these steps:

  1. Create an Empty GameObject and rename it to AudioObject. Then, add an Audio Source component to this object (in the Component | Audio | Audio Source menu).

  2. Import the engineSound...