Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making a dynamic soundtrack with Snapshots


Dynamic soundtracks are the ones that change according to what is happening to the player in the game, musically reflecting that place or moment of the character's adventure. In this recipe, we will implement a soundtrack that changes twice; the first time when entering a tunnel, and the second time when coming out of its end. To achieve this, we will use the new Snapshot feature of the Audio Mixer.

Snapshots are a way of saving the state of your Audio Mixer, keeping your preferences for volume levels, audio effects, and more. We can access these states through script, creating transitions between mixes, and by bringing up the desired sonic ambience for each moment of the player's journey.

Getting ready

For this recipe, we have prepared a basic game level, contained inside the Unity package named DynamicSoundtrack, and two soundtrack audio clips in .ogg format: Theme01_Percussion and Theme01_Synths. All these files can be found in the 1362_09_06 folder...