Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Balancing in-game audio with Ducking


As much as the background music can be important in establishing the right atmosphere, there will be times when other audio clips should be emphasized, and the music volume turned down for the duration of that clip. This effect is known as Ducking. Maybe you will need it for dramatic effect (simulating hearing loss after an explosion took place), or maybe you want to make sure that the player listens to a specific bit of information. In this recipe, we will learn how to emphasize a piece of dialog by ducking the audio whenever a specific sound message is played. For that effect, we will use the new Audio Mixer to send information between tracks.

Getting ready

For this recipe, we have provided the soundtrack.mp3 audio clip and a Unity package named Ducking.unitypackage, containing an initial scene. All these files are available inside the 1362_09_07 folder.

How to do it...

To apply Audio Ducking to your soundtrack, follow these steps:

  1. Import Ducking.unitypackage...