Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Auto convex collision


This option is used to create much more accurate collision shapes for your models. Once you click on this option, a new dock window appears at the bottom-right corner of static mesh editor; using Max Hulls (the number of hulls to be created to best match the shape of the object) and Max Hull Verts (which determines the complexity of the collision hulls) you can create more complex collision shapes for your Static Mesh.

As you can see in the following screenshot, the auto convex result is reasonably accurate:

Tip

Collision shapes support transformation (move, rotate, and scale) and you can duplicate them to have multiple collisions. Click on the collision shape inside static mesh editor and you can switch between move, rotate, and scale using W, E, and R. You can use Alt + left click drag (or Ctrl + W) to duplicate an existing collision.