Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Materials


Unreal Engine can import materials and textures to apply to the mesh while exporting from 3D application. From Autodesk 3ds Max, only the basic materials are supported. They are Standard and Multi/Sub-Object. In those basic materials, only specific features are supported. This means FBX will not export all settings but it supports certain maps or textures used in that material type.

In the following example, you can see a model with multiple materials assigned.

Note

Note that it is very important to have unique names for each sub material in the Multi/Sub-Object material. Each sub material has a unique name as shown in the following screenshot: