Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

LOD


Level of Detail (LOD) is a way to limit the impact of meshes as they get farther away from the camera. Each LOD will have reduced triangles and vertices compared to the previous one and can have simpler materials. That means base LOD (LOD 0) will be the high quality mesh that appears when the player is near. As the player goes farther from that object, it will change to LOD 1 with reduced triangles and vertices than LOD 0 and as the player goes even farther away it will switch to LOD 2, which has much fewer triangles and vertices than LOD 1.

The following figure should give you an idea about what LOD does. The mesh on the left is base LOD (LOD 0), the middle is LOD 1, and the right is LOD 2.