Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Adding Post Process


To use Post Process, you need a Post Process Volume in your scene:

  1. Go to the Modes tab (if you closed it, press Shift + 1).

  2. Select the Volumes tab.

  3. Drag and drop Post Process Volume into the scene:

You now have a Post Process Volume in your scene. However, it only shows the effects when the player is inside that volume. To make it affect the whole scene perform the following steps:

  1. Select Post Process Volume

  2. In the Details panel, scroll down and expand the Post Process Volume section

  3. Enable Unbound

Enabling Unbound will ignore the bounds of this volume and affect the whole scene. Now, let's take a quick look at these Post Process settings:

  • Priority: If multiple volumes are overlapping each other, then the volume with higher priority overrides the lower one.

  • Blend Radius: This is the radius of the volume used for blending. Generally, a value of 100 works best. This setting is ignored if you have Unbound enabled.

  • Blend Weight: This defines the influence of properties. 0 means...