The Blueprint User Interface (UI) contains various tabs by default. In the following screenshot you can see the unified layout of the Blueprint UI:
Let's take a look at these tabs:
Components
My Blueprint
Toolbar
Graph editor
Details panel
Most Blueprint classes can have different types of components. These can be light components, mesh components, UI components, and so on. In this section, we will see what they are and how we can use them in our Blueprint classes.
Components are the bits and pieces that make up the whole Actor. Components cannot exist on their own but when added to an Actor, the Actor will then have access to all the functionalities provided by the component. For example, think about a car. The wheels, body, lights, and so on can be considered as components and the car itself as the Actor. Then in the graph, you can access the component and do the logic for your car Actor. Components...