Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Letting the character move


In the following section, we will learn how to use the 2D controller and the physic engine of Unity to let our character move.

Adjusting the Platformer 2D controller

Before we start to add a new controller, we need to remove the previous one. So, select the Player object, and in the Inspector, right-click on the PlayerMovement script and then Remove Component. As a result, our script will no longer be attached to the Player object.

Tip

Since we are going to use the Character Controller inside the Standard Assets, we need to have it in our project. If you haven't downloaded it yet, you can do so by going in the Asset Store: Window | Asset Store or alternatively, Ctrl + 9. If you have already downloaded them, but not imported them into this project, you can do so by by clicking on Assets | Import Package or again, using the Asset Store. At the end, you should have everything that you need in the 2D folder.

Let's add the components PlatformerCharacter2D and Platformer2DUserControl...