Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Adding enemies


To make our level more exciting, we need to add some enemies to the level. We can use the sprites under Platformer Pack | Enemies and start by creating the snail enemy.

Just like how we animated our player, we will do almost the same for the enemies; drag and drop both snailWalk1 and snailWalk2 into the scene to create the animation. Then, rename the object to Enemy1, scale the object to (-3,3,3), so that it fits the dimensions of our game level, and then place it on the first platform of the level. Finally, add a box collider that fully encloses the sprite and a rigid body with its FixedAngle variable set to true. As a result, the Inspector should look like the following:

Before going forward with the enemies and their code, we first need to create some obstacles to place in their way. In fact, our enemies will change direction every time they collide with an obstacle.

We can achieve this by dragging boxAlt from the Project panel under Platformer Pack | Tiles inside the scene...