Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Bullets


In this section, we will learn how to create the bullets that our towers will shoot against the enemies.

Creating the bullet prefab

Since these bullets are going to be thrown by the towers, we need to create a prefab that allows us to quickly instantiate one of these. In our game environment, the bullets will be arrows. Feel free to use your own graphics, if you have any.

By right-clicking on the Hierarchy panel, we can select 2D Object/Sprite in order to create a new Sprite. Of course, we need to assign the graphic of the arrow, which can be found in the graphic package, and adjust its scale to fit our game environment. In this case, we can set 1.5 to the whole scale vector. Furthermore, we need to set the Z-axis of the position to -2. In the end, the arrow should look like this:

Next, we need to assign a tag to it. Therefore let's click, in the Inspector, on Tag/New Tag. Now the Inspector should display the Tags and Layers menu. Since we are interested in tags, expand the Tags menu...