Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Enemies


In this section, we will learn how to create the enemies for our Tower Defense game.

Creating the enemy prefab

Since we will see how the game manager will spawn a lot of enemies later, in Chapter 9, Finishing the Game, we need to create a prefab to store all the data for one enemy, including its graphics, components, and scripts.

By right-clicking on the Hierarchy panel, we can select 2D Object/Sprite in order to create a new Sprite. Of course, we need to assign the graphic and adjust its dimensions to fit our game environment. In this case, we can chose the slime_red as our enemy. Like the previous components, towers and bullets, it also needs to be scaled. In this case, we can set the whole scale vector to 0.8. Furthermore, we should set the value of the Z-axis, for the position, to -1. Once we have done this, it should look like this:

In order to be detected by the towers, our enemy should have the enemy tag. Since we have already created this tag in the bullet section, it can easily...