Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Implementing a money system


The player will earn money by killing enemies, and he is able to spend it by buying new towers to defend his fortress. By doing this, we need a game element that is able to handle a money system, in which the amount of money can increase and decrease according to the player's actions. This section will teach us how to create a money system and integrate it in the UI.

Creating and placing the money counter

As we previously did in the Lives Counter, we need to create the UI structure. So, let's create a new UI Image by right-clicking on the Hierarchy panel and then UI/Image. Rename it MoneyCounter and assign to the Source Image the currency_square image of our package. Also, we should press the Set Native Size button and then scale it down. As before, make it a tiny bit transparent by setting the alpha channel of the color variable to 232. Finally, place it just under the LivesCounter, as in the following image:

Similarly to the LivesCounter, let's create a uiText...