Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

The tower seller


One of the key gameplay elements of a tower defense game is, of course, the ability to buy and place towers. Buying a tower is something that the player should be able to do through the UI. In this section, we will learn how to create a button for the player to buy towers. In the next chapter, we will also see how to place it in the map.

Creating and placing the tower seller

Let's start by creating a new Image by right-clicking on the Hierarchy panel and then UI/Image. We should also rename it TowerSeller and assign to the Source Image the tower_rect image in our package. We may want to press Set Native Size and then scale it down to fit the screen. Finally, we can drag and drop it next to the LivesCounter, as shown in the following picture:

Now, we need to add text where the price of our tower will be shown. Right-click on TowerSeller and then UI/Text. Rename it PriceText, and we need to change its setting to the following:

In particular, we have set its color to white...