Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Upgrading towers


If you have reached this point, it means that there is just one thing missing from your game. However, this is an optional section, and it is only for those who have done the optional section of the previous chapter, since we are going to finish what we started.

Finishing the TowerScript

In the previous chapter, we created a TowerMenuScript that interacts with one instance of the TowerScript stored inside the currentTower variable. In particular, it has access to one variable of the tower called upgradeLevel; however, we have never created this variable. So, open the TowerScript and let's add this one line:

public int upgradeLevel = 0; 

It starts with the value 0, since now we have set the TowerMenuScript, the levels of our towers start from 0 up to 2.

Furthermore, TowerMenuScript calls the Upgrade() function of our tower, that we don't have. In this function, we need to increase the stats of the tower, including the level, and then we can also close the TowerMenuScript...