Book Image

Unreal Engine 4 AI Programming Essentials

By : Jie Feng, Peter Newton
Book Image

Unreal Engine 4 AI Programming Essentials

By: Jie Feng, Peter Newton

Overview of this book

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Table of Contents (16 chapters)
Unreal Engine 4 AI Programming Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Game Artificial Intelligence


When you first think of Artificial Intelligence, robots immediately come to mind. AI is derived from the idea of intelligence that helps living creatures make decisions. We take inputs, context, and our personal reasoning to decide on the actions we will perform. In AI, we try to virtually replicate this process to create systems that can have autonomous behavior. Assuming you have a fairly extensive gaming history, you would know that game AI is generally not smarter than some older games where your enemy may get stuck in a corner and fail to get out. Game AI now is by no means comparable to the general AI in scientific research. Game AI is designed to work in a well-controlled, predicable virtual world. It mainly consists of hardcoded rules to allow game actors to make proper actions corresponding to different situations. Game AI is meant to be fun, so it only needs to seem smart to the player within this context.

It is fair to say that AI is a very broad topic, so implementing every possible technique isn't the plan. So, it goes without saying that we will only cover what is necessary for you to create an awesome game AI. Keep in mind, though, that we will only touch on very specific game AI techniques; the world of AI is as vast as it is great.