Book Image

Unreal Engine 4 AI Programming Essentials

By : Jie Feng, Peter Newton
Book Image

Unreal Engine 4 AI Programming Essentials

By: Jie Feng, Peter Newton

Overview of this book

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Table of Contents (16 chapters)
Unreal Engine 4 AI Programming Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


This chapter was definitely heavier with instruction, and so will it be the following chapters. In this chapter, we exposed how we can effectively make our AI reactive to other pawns and also how to move to different target locations. We also used EQS briefly to help our dog choose strategic sniffing locations. In the next chapter, you can expect to use EQS further. Though the detection is event-based, the movement is still done by the tree.

In the next chapter, we will go over the components built within Unreal Engine 4 that sense other AI and can help us achieve more flexible and responsive AI.