In this section, we created the Axis Mappings so that the vehicle could gain the ability to move forward/backward and right/left. We also implemented the ability to use the handbrake with the Action Mapping in Project Settings. Lastly, we created a new Game Mode blueprint and implemented the Game Mode in the Project and World Settings of our level. With these in place, we can move on and add behaviors to our BP_NewVehicle Event Graph. This allows you to control your vehicle.
Unreal Engine Physics Essentials
By :
Unreal Engine Physics Essentials
By:
Overview of this book
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Math and Physics Primer
Physics Asset Tool
Collision
Constraints
Physics Damping, Friction, and Physics Bodies
Materials
Creating a Vehicle Blueprint
Advanced Topics
Index
Customer Reviews