Book Image

Learning C++ by creating games with UE4

By : William Sherif
Book Image

Learning C++ by creating games with UE4

By: William Sherif

Overview of this book

Table of Contents (19 chapters)
Learning C++ by Creating Games with UE4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Variables and Memory
Index

Monsters


We'll start programming monsters in the same way we programmed NPCs and PickupItem. First, we'll write a base class (by deriving from character) to represent the Monster class. Then, we'll derive a bunch of blueprints for each monster type. Every monster will have a couple of properties in common that determine its behavior. These are the common properties:

  • A float variable for speed.

  • A float variable for the HitPoints value (I usually use floats for HP, so we can easily model HP leeching effects such as walking through a pool of lava).

  • An int32 variable for the experience gained in defeating the monster.

  • A UClass function for the loot dropped by the monster.

  • A float variable for BaseAttackDamage done on each attack.

  • A float variable for AttackTimeout, which is the amount of time for which the monster rests between attacking.

  • Two USphereComponents object: One of them is SightSphere—how far he can see. The other is AttackRangeSphere, which is how far his attack reaches. The AttackRangeSphere...