In this chapter, we'll be bringing you up to speed by refreshing the memory of the most advanced users. This chapter will also cover project planning before any project even gets created. You'll see later why determining what features you want early can help speed up the process of creating a game. Project examples, references to downloading, and setup information will be found here. We'll then take a deep dive into the various additional third-party libraries and tools in the Cocos2d ecosystem that you may want to consider.
In this chapter, we will cover the following topics:
Planning for a successful game
Additional tools you might want to consider
Setting flexible, focused goals