Before we even start adding anything to the screen, we need to make sure we have a game that can be viewed on our device or a simulator. Once you've created the project in SpriteBuilder (or gotten the blank project that was listed earlier) and opened the project in Xcode, go to the next step.
You should see a file called MainScene.h
and another file called MainScene.m
. Open the header file (which has the .h
extension).
In the header file, add a few lines of code between the @interface
line and the @end
line. The header should look like this:
@interface MainScene : CCNode { CGSize winSize; } +(CCScene*)scene; @end
Then, in the main file (which has the .m
extension), some lines of code should be added between the @implementation
and @end
lines. It should look as follows:
#import "MainScene.h" @implementation MainScene +(CCScene *)scene { return [[self alloc] init]; } -(id)init { if ((self=[super init])) { ...