Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to create a default image for your app, properly set up the icons (along with using the asset catalog), add analytics to your app via Flurry, set up everything on iTunes Connect, release your app, and plan what to do afterwards.

In the next chapter, we'll cover Apple's newest language, called Swift. We'll see a nongame example as well as a small game using Cocos2d's Swift version.