Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

More about coding in Unity


Before we continue, there are few more things to learn.

Later in the book, we will use both static variables and inheritance. These are topics related with C# more than with Unity, but they are important if you want to become a good game developer. Next, you can find a very brief explanation, but I recommend that you learn them properly from a C# book.

Finally, there is probability, which is a topic of math, as we discussed previously, and it is essential in game development. However, once you know the basics of probability, you should be able to generate random numbers in Unity.

Static variables

Some classes (or components, in the case of Unity), contain variables, which eventually can be set in the Inspector or changed at runtime. However, the whole class can share a variable among all its instances. Such variables are referred to as static variables and are declared with the static keyword. A common use is to share a reference to another component, which all the...