Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Homework


In this chapter, we have seen how to use Prefabs to quickly replicate and clone GameObjects. So, before you continue with the next chapter, let's get good at using Prefabs.

The following two exercises are needed to have the game completed at the end:

  1. Arming the Cupcakes Towers (Part I):Inside projectiles_sheet_01 in the Graphics/projectiles folder, there are nine different projectiles; however, we used only one, Pink_Sprinkle. Create the other eight Prefabs, with meaningful names. Don't forget to attach the projectile script to all of them. Do not worry too much about the values assigned inside the script, such as the damage, since we will see the balance of the game later on in the book. However, do not forget to assign the right Z value and the proper tag.

  2. Arming the Cupcakes Towers (Part II): Inside cupcake_tower_sheet-01 in the Graphics/towers folder, there are three different towers with their respective upgrading levels; however, we only used the sprinkle cupcake tower. Create...