Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Programming the user interface


As we have seen in the previous section, designing UI can be tough, and requires experience to get into, especially if you take into consideration all the elements you should, such as the psychology of your audience. However, this is just half way through. In fact, designing is one thing, making it work is another. Usually, in large teams, there are artists who design the UI and programmers who implement it.

Is UI programming that different? Well, the answer is no, programming is still programming; however, it's quite an interesting branch of the field of programming. If you are building your game engine from scratch, implementing an entire system that handles input is not something you can create just with a couple of hours of work. Catching all of the events that the player does in the game and in the UI is not easy to implement, and requires a lot of practice. Luckily, in the context of Unity, most of this backend for UIs is already done. Furthermore, as...