Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

User interface system


Now that we have acquired a basic knowledge about how to design UIs, it's time to learn how Unity handles all of this. From Unity 4.6, it is possible to use a dedicated UI system called UI. The goal of this section is understand how it works.

Note

It is worth mentioning that, before version 4.6, Unity used an old system called GUI. Recently, Unity developer didn't completely dismiss the system, but slightly changed it and renamed it IMGUI, which stands for Immediate Mode GUI. As we can see in the official documentation, it is not intended to be used in game, but rather for programmers to quickly debug. Moreover, it is also used to create windows or a custom Inspector when Unity is extended through scripts, a topic that is definitely out of the scope of this introductory book. However, if you are interested in learning more, I invite you to read the official documentation: https://docs.unity3d.com/Manual/ExtendingTheEditor.html Also, follow this video tutorial: https:...