Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Get animated!!


One practical example to do that takes you outside of Unity is to think about the movement involved in animation. For example, when you are walking, typing, drinking, eating, any kind of movement, do it in slow motion. What you begin to notice is how subtle movements can make animations distinct and give it character. For each animation, such as drinking a glass of water for instance, do it in a different way. Pick up the cup, perhaps with a different grip such as using your whole hand or a few fingers around the handle. As you begin to become more conscious about movement, you should be able to gain some insight into how you might need to adjust an animation in Unity when something doesn't quite feel right. To get a better idea again, search for videos, even books to explore the uses of animation and some of their underpinnings. While this book is in no way a how to on animation, understanding the fundamentals not only help you to improve your own understanding about animations...