Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The main menu


As in many games, there is a main menu when the game starts, and so, also, in our game we cannot forget a main menu. This will give us the possibility to explore a bit more of what we have touched upon in Chapter 1, A Flat World in Unity, about changing scenes in Unity.

Designing the main menu

As we learnt back in Chapter 3, Communicating with the Player – the User Interface, it's good practice to have a design of the user interface, and the main menu is an extension of the user interface. As such, it should be designed with the same principles of UI design in mind.

The menu for our game is very simple: we have a cool background, and three buttons placed just below the center of the screen. They are respectively:

  • NEW GAME: Creates a new game for the player, by loading the level we have been creating so far

  • SETTINGS: Triggers a setting screen, where the player can manipulate some options (this is left as an exercise, in the Homework section)

  • QUIT: As the name suggests, it closes the...