Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we faced many topics, and explored many areas, so let's reorganize our ideas.

At the beginning, we discussed about potential improvements for our tower defense game and some hints on their implementation. From there, we extended the improvements to Unity in general, by providing more areas of game development that we didn't have time to cover in detail, but that need your attention if you wish to improve your own skills.

During game development, you are often not alone, but you are within a team, and it is important that each part of the team works as if they all were one (like the human body) so to achieve the finest results. As such, some collaboration tools have been highlighted, so that you are free to try them and choose the one that suits your team best.

Then, we came back to our game, by focusing on optimization and playtesting, which are both wrongly considered as last steps of the game development pipeline, but as we found out, this is not true. The sooner...