Book Image

Learning Construct 2

By : Aryadi Subagio
Book Image

Learning Construct 2

By: Aryadi Subagio

Overview of this book

Table of Contents (17 chapters)
Learning Construct 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

More references for game design


Most of the things, if not all, that I taught you here came from my personal experience. There are a lot of other experts out there in the field of game design; they have their own opinions regarding game design, which I recommend you to look into. I will add some references in this part for you to read.

Game-design template

There is a good game-design template from Bob Bates' book, titled Game Design: Second Edition. I will include an example outline (taken from Bates' text, with the non-applicable or complicated parts removed):

  • Game Name

  • Executive Summary

    • High Concept (elevator pitch/"core")

    • Hook (what makes the game unique and special)

    • Genre

    • Visual Style

  • Core Gameplay

    • List each mechanic the player will do

  • Project Scope

    • Number of Characters (if there are more than one)

    • Number of Levels/Missions/Puzzles

    • Number of Enemies (if applicable)

    • Number of Weapons (if applicable)

    • Etc.

  • Platforms being Published On

  • Menu Diagrams

    • Game Screen Flow Diagram (this is what I explained as "general...