Want to make even more complex games? Want to have a more complex controller and not just a tap all over the screen? What about a platformer? Move, navigate, jump, and fire some bullets to kill enemies.
In this chapter, you will be running through the process of building a platformer level with a more advanced player controller with touch interface inputs, more complex actors, and new components.
By the end of this chapter you will be able to:
Use the 2D colliders
Use the touch interface to add on-screen buttons
Add some enemies and make them responsive
Add projectiles on runtime as bullets
Use an actor as a component
Randomly spawn enemy types
Pass custom inputs into custom events