Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the ground using the BSP Box brush


The BSP Box brush can be used to create rectangular objects in the map. The first thing to do when creating a level is to have a ground to stand on.

Before we begin with this, make sure the viewport is in the Perspective view. We will mainly use this view for most of the level creation unless specified explicitly.

Go to the Modes window, click on BSP and then click and drag Box into the viewport. This is where you can find the Box brush:

Here, a Box brush has been successfully added to the viewport:

You have now successfully created your first object in the level. We will go on to change the size of this box to a suitable size so that it can act as the ground for the level.

Select the box that was just created, and go to Details | Brush Settings. Fill in the following values for X, Y, and Z. The following screenshot shows the values that need to be set:

When you have set the values correctly, the box should look like this:

Useful tip – selecting an object...