Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding Lightmass Importance Volume


Since our room only takes up a small portion of the map, we can concentrate light on a small region by adding an item known as Lightmass Importance Volume to the map. The bounded box of the Lightmass Importance Volume tells the engine where light is needed in the map so it should encompass the entire area of the map that has objects. Drag and drop Lightmass Importance Volume into the map. Here, you can see where to find the Lightmass Importance Volume:

By default, the wireframe box that's been dropped (which is the Lightmass Importance Volume) is a cube. You will need to scale it to fit your room. With the Lightmass Importance Volume selected, press R to display the Scale tool. Use the x, y, and z axes to adjust the size of the box till it fits the level. The following screenshot shows the scaling of the box using the Scale tool:

After scaling and translating the box to fit the level, the Lightmass Importance Volume should look something like what is shown...