Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Static Mesh


Static Mesh is a geometry made up of polygons. Looking more microscopically at what a mesh is made of, it is made up of lines connecting vertices.

Static Mesh has vertices that cannot be animated. This means is that you cannot animate a part of the mesh and make that part move relative to itself. But the entire mesh can be translated, rotated, and scaled. The lamp and the door that we have added in Chapter 2, Creating Your First Level, are examples of Static Meshes.

A higher-resolution mesh has more polygons as compared to a lower-resolution mesh. This also implies that a higher resolution mesh has a larger number of vertices. A higher resolution mesh takes more time to render but is able to provide more details in the object.

Static Meshes are usually first created in external software programs, such as Maya or 3ds Max, and then imported into Unreal for placement in game maps.

The door, its frame, and the lamp that we added in Chapter 2, Creating Your First Level, are Static Meshes...