Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Collisions


Objects in Unreal Engine have collision properties that can be modified to design the behavior of the object when it collides with another object.

In real life, collisions occur when two objects move and meet each other at a point of contact. Their individual object properties will determine what kind of collision we get, how they respond to the collision, and their path after the collision. This is what we try to achieve in the game world as well.

The following screenshot shows the collision properties available to an object in Unreal Engine 4:

If you are still confused about the concept of collision, imagine Static Mesh to give an object its shape (how large it is, how wide it is, and so on), while the collision of the object is able to determine the behavior of this object when placed on the table—whether the object is able to fall through the table in the level or lay stationery on the table.

Collision configuration properties

Let us go through some of the possible configurations...