Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What is a particle system?


A particle system is a way to model fuzzy objects, such as rain, fire, clouds, smoke, and water, which do not have smooth, well-defined surfaces and are nonrigid. The system is an optimized method to achieve such fluid-looking and dynamic visual representations by controlling the movement, behavior, interaction, and look of many tiny geometry objects or sprites.

Using a combination of different particles made of different shapes, sizes, materials, and textures, with different movement speeds, rotation direction/speeds, spawn rates, concentration, visibility duration, and many more factors, we are able to create a huge variety of dynamic complex systems.

In this chapter, we will learn about the components of the particle system using Unreal's Particle System editor and Cascade editor and use these editors to create a few additions for your level.