Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The Sound Cue Editor


Since we are not editing the actual audio file per se, the sound editor in Unreal is known as the Sound Cue Editor. We are, in fact, editing the way the sound can be played through a control device known as a Sound Cue.

Let's learn more about the functionalities of the Sound Cue Editor.

How to open the Sound Cue Editor

Go to Content Browser | Audio. Go to any Sound Cue file, and double-click to open the Sound Cue Editor. This screenshot shows where I could find a Sound Cue in Content Browser:

When you double-click on a Sound Cue, the Sound Cue Editor opens up, and it looks quite a lot like the Blueprint Editor with modules and lines. This screenshot shows you what the Sound Cue Editor for Collapse_Cue looks like:

Notice that in the preceding screenshot Collapse_Cue it has two inputs called Wave Player: Collapse 01 and Wave Player: Collapse 02. These are joined to a Random node, and the output goes to the final node known as Output. What this does is that when this Sound Cue...