Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exercise – adding custom sounds to a level


In order to place sound in the level, you need to use the Ambient Sound node to associate it with a sound cue, which would, in turn, play the audio files.

To create an Ambient Sound node, go to Modes | All Classes, drag and drop Ambient Sound into the game level:

Click on the Ambient Sound Actor that you have just placed into the level, and rename it AmbientSound_Vivaldi. In the Details panel, scroll to the Sound section, click on the arrow next to Sound to display the sound assets that you have in the game level packages, as shown in the following screenshot. Select Vivaldi_Spring_Allegro_ByJohnHarrison_Cue.

Check whether you can still hear the music by clicking on the Play button in the Details panel of AmbientSound_Vivaldi. Now, let's build the level and run it. Notice that the music plays when you start the level.