Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building a room


Now that we have an understanding of the interface of UE4, let's start with creating one of the most basic things, a room.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. Open the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.

  2. Start a new project from the Unreal Project Browser window by selecting the New Project tab. Select Third Person and make sure that With Starter Content is selected. Give the project a Name (for this chapter, I am using Blueprints_Chapter2). Once you are done, click on Create Project.

How to do it…

Now that we have our project set up, let's get started with building the room.

  1. With the editor open, we will first create a new level for us to work in. To do that, go to the top-left corner of the screen and go to File | New Level… or press Ctrl + N.

  2. From here, the New Level window pops up. Click on the Empty Level template, and you will find an empty level to work with...