Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building an exterior level using the Sculpt mode


Of course, creating a landscape on its own looks just the same as a flat plane. In this section, we are going to explore the foundation of building a level by making use of the Sculpt mode of the Landscape tool.

Getting ready

In order to follow this recipe, you will need to have a landscape created. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level:

  1. With our landscape created, make sure you're in Landscape mode and select the Sculpt option (to the right of the Manage icon) to go into the Sculpt mode.

    This will bring us to options for modifying our terrain in many different ways. Currently, the Sculpt tool is selected and if you move your mouse over the level, you'll notice a light gray circle moving around with the mouse pulsing on and off; this is the brush for our terrain creation and...