Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Streaming levels


As levels get more and more complex, they can sometimes get quite unwieldy. One of the tools that we have as designers is the ability to break our levels apart and load them in at runtime. This is also incredibly useful for working in teams, where one person can work on one part of the game and bring it all together later.

We will look at the easiest way to load in a level instantly, which is to have the level always being loaded.

Getting ready

This recipe assumes you have two levels you'd like to have loaded at the same time. I will be using the levels created in the Placing trees and rocks using the Foliage tool recipe in this chapter and the Meshing an example map recipe from Chapter 3, Creating Quality Interior Environments.

How to do it…

Let's first export one of these rooms so that we can give them to our artist to work with:

  1. Open up the level that will be considered your base level. In our case, I will be using the map that contains our completed landscape.

  2. Under Window...